Physics Engine Reference (Windows Embedded CE 6.0)
1/6/2010
This reference section describes the programming interfaces that you can use to create and interact with a physics engine. You can use a physics engine to calculate animation points for a gesture. Because the physics engine API calculates animations in a central engine, gesture animation visuals are consistent in your application.
To include the physics engine API in your design, you must include the sysgen variables SYSGEN_PHYSICSENGINE and SYSGEN_TOUCHGESTURE.
In This Section
- Physics Engine Functions
Provides information about the functions available for managing a physics engine object.
- Physics Engine Structures
Provides information about the structures that the physics engine API uses.
- Physics Engine Constants
Provides information about the constants that the physics engine API uses.
Related Sections
- Touch Gestures
Provides information about the touch gesture support available for Windows Embedded CE 6.0 R3.
Requirements
Header | pwinuser.h |
sysgen | SYSGEN_PHYSICSENGINE |