XRDuration (Windows Embedded CE 6.0)
1/6/2010
This structure defines how long a timeline will play one time.
Syntax
struct XRDuration{
enum _DurationType{
DurationType_Automatic,
DurationType_TimeSpan,
DurationType_Forever
};
XRTimeSpan TimeSpan;
_DurationType DurationType;
};
Members
DurationType
Indicates the duration type as follows:- DurationType_Automatic
The duration is determined automatically.
- DurationType_TimeSpan
The duration is contained in the TimeSpan member.
- DurationType_Forever
The duration is infinite. Deprecated.
- DurationType_Automatic
- TimeSpan
An XRTimeSpan value that indicates the duration.
Remarks
You can set XRDuration on a storyboard or animation by using IXRTimeline::SetDuration.
If you use DurationType_Automatic for a storyboard, the timeline continues until the last child animation ends. If you use DurationType_Automatic for an animation, the time span is 1 second. You can use this setting during debugging to verify that the animation starts.
DurationType_Forever is deprecated. A duration of forever results in an animation that never advances from its starting value. If you want an animation to repeat continuously, use IXRTimeline::SetRepeatBehavior.
.NET Framework Equivalent
System.Windows.Duration
Requirements
Header | XamlRuntime.h |
sysgen | SYSGEN_XAML_RUNTIME |
Windows Embedded CE | Windows Embedded CE 6.0 R3 |