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BumpBar.ErrorUnits Property

Contains a bitwise mask of the unit(s) that encountered an error.

Namespace: Microsoft.PointOfService
Assembly: Microsoft.PointOfService (in microsoft.pointofservice.dll)

Usage

'Usage
Dim bumpBar1 As BumpBar

Dim returnValue As DeviceUnits
returnValue = bumpBar1.ErrorUnits

Syntax

'Declaration
Public MustOverride ReadOnly Property ErrorUnits() As DeviceUnits
public abstract DeviceUnits ErrorUnits {get;}
public: property virtual DeviceUnits^ ErrorUnits{
    DeviceUnits^ get();
}
public abstract DeviceUnits get_ErrorUnits();
public abstract function get ErrorUnits() : DeviceUnits;

Remarks

When an error occurs for any method that acts on a bitwise set of bump bar units, ErrorUnits will contain a bitwise mask of the unit(s) that encountered an error.

If an error occurs during processing of an asynchronous request, ErrorEvent updates the EventUnits property instead.

ErrorUnits is typically initialized to zero. It should then be kept current by the service object while the device is enabled.

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Platforms

Development Platforms

Windows XP Home Edition, Windows XP Professional, Windows Server 2003, Windows Longhorn, and Windows 2000

Target Platforms

See Also

Reference

BumpBar Class
BumpBar Members
Microsoft.PointOfService Namespace
ErrorString