BumpBar.ErrorUnits Property
Contains a bitwise mask of the unit(s) that encountered an error.
Namespace: Microsoft.PointOfService
Assembly: Microsoft.PointOfService (in microsoft.pointofservice.dll)
Usage
'Usage
Dim bumpBar1 As BumpBar
Dim returnValue As DeviceUnits
returnValue = bumpBar1.ErrorUnits
Syntax
'Declaration
Public MustOverride ReadOnly Property ErrorUnits() As DeviceUnits
public abstract DeviceUnits ErrorUnits {get;}
public: property virtual DeviceUnits^ ErrorUnits{
DeviceUnits^ get();
}
public abstract DeviceUnits get_ErrorUnits();
public abstract function get ErrorUnits() : DeviceUnits;
Remarks
When an error occurs for any method that acts on a bitwise set of bump bar units, ErrorUnits will contain a bitwise mask of the unit(s) that encountered an error.
If an error occurs during processing of an asynchronous request, ErrorEvent updates the EventUnits property instead.
ErrorUnits is typically initialized to zero. It should then be kept current by the service object while the device is enabled.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Platforms
Development Platforms
Windows XP Home Edition, Windows XP Professional, Windows Server 2003, Windows Longhorn, and Windows 2000
Target Platforms
See Also
Reference
BumpBar Class
BumpBar Members
Microsoft.PointOfService Namespace
ErrorString