IDirectSound::DuplicateSoundBuffer
This method creates a new DirectSoundBuffer object that uses the same buffer memory as the original object.
HRESULT DuplicateSoundBuffer(
LPDIRECTSOUNDBUFFER lpDsbOriginal,
LPLPDIRECTSOUNDBUFFER lplpDsbDuplicate
);
Parameters
- lpDsbOriginal
Address of the DirectSoundBuffer object to be duplicated. - lplpDsbDuplicate
Address of a pointer to the new DirectSoundBuffer object.
Return Values
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be one of the following error values:
DSERR_ALLOCATED |
DSERR_INVALIDCALL |
DSERR_INVALIDPARAM |
DSERR_OUTOFMEMORY |
DSERR_UNINITIALIZED |
Remarks
The new object can be used just like the original.
Initially, the duplicate buffer will have the same parameters as the original buffer. However, the application can change the parameters of each buffer independently, and each can be played or stopped without affecting the other.
If data in the buffer is changed through one object, the change will be reflected in the other object because the buffer memory is shared.
The buffer memory will be released when the last object referencing it is released.
Applications cannot assume that an attempt to duplicate a sound buffer will always succeed. In particular, DirectSound will not create a software duplicate of a hardware buffer.
Requirements
OS Versions: Windows CE 2.12 and later. Version 2.12 requires DXPAK 1.0 or later.
Header: Dsound.h.
Link Library: Dsound.lib.
See Also
IDirectSound::CreateSoundBuffer
Last updated on Thursday, April 08, 2004
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