Supported Board Support Packages (Windows CE 5.0)
Microsoft® Platform Builder provides BSPs for 11 SDBs or hardware platforms that are readily available for purchase.
These BSPs cover the full range of supported microprocessors in Windows CE and enable you to quickly evaluate various OS features on your hardware platform and reduce your time to market.
For information about the sample BSPs included provided in Platform Builder and how you can order the hardware platforms for these BSPs, see the following topics:
Third-party BSPs are also available for different versions of Windows CE. For more information, see this Microsoft Web site. For information about the processors that are supported by Windows CE, see this Microsoft Web site.
Microsoft recommends that you follow the directions for each BSP. These BSPs are integrated into the integrated development environment (IDE) so you can choose them when you create a project.
For information about creating and using one of these BSPs with your hardware platform, see the specific topic for that BSP.
If you are creating your own BSP for your own SDB or a custom hardware platform, see How to Create a Board Support Package.
Hardware Restrictions and Limitations for all Supported BSPs
In Windows CE, several development boards have performance and PCI issues that affect multimedia feature tests. For example, not all hardware platforms can play all media streaming bit rates.
You need a PCI card to test the DVD features.
The Renesas US7750R HARP (Aspen) SDB does not have PCI bus mastering support in hardware.
For more information, see the documentation and release notes for the development board.
Because many of the supported SDBs only contain a limited number of PCI slots on board, use a PCI-to-PCI bridge or extender card to do extensive multimedia testing. When you use a PCI extender, some PCI cards do not work on some of the development boards.
See Also
Board Support Package Overview | Developing a Board Support Package | How to Use Platform Builder to Connect to Multiple Target Devices | Debugging and Testing
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