D3DMPTEXTURECAPS Values (Windows CE 5.0)
The following table shows values that are used in the TextureCaps member of the D3DMCAPS structure to describe texture mapping capabilities.
Value | Description |
---|---|
D3DMPTEXTURECAPS_PERSPECTIVE | Indicates that the device supports perspective-correct texture mapping. This corresponds to the D3DMRS_TEXTUREPERSPECTIVE render state (see D3DMRENDERSTATETYPE). |
D3DMPTEXTURECAPS_POW2 | Indicates that all textures must have widths and heights that are powers of 2. |
D3DMPTEXTURECAPS_ALPHA | Indicates that the device supports alpha in texels. |
D3DMPTEXTURECAPS_SQUAREONLY | Indicates that the device only supports square texture maps. |
D3DMPTEXTURECAPS_ALPHAPALETTE | Indicates that the device supports pulling alpha from the palette when using palletized texture maps. |
D3DMPTEXTURECAPS_PROJECTEDSUPPORT | Indicates that the method used to perform texture perspective divides is as defined by D3DMPTEXTURECAPS_PROJECTED.
If this value is not set then projective texture divides are not available. |
D3DMPTEXTURECAPS_PROJECTED | Indicates that the device supports the D3DMTTFF_PROJECTED texture transformation flag (see D3DMTEXTURETRANSFORMFLAGS). When applied, projective texture coordinate divides occur on a per pixel basis. If this flag is not set the projective texture coordinate divides occur per vertex. |
D3DMPTEXTURECAPS_MIPMAP | Indicates that the device supports mipmaps. |
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dmcaps.h.
See Also
Direct3D Mobile Capability Bits | Direct3D Mobile Macros
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