IDirect3DMobileDevice::CreateDepthStencilSurface (Windows CE 5.0)
This method creates a depth-stencil resource.
HRESULT CreateDepthStencilSurface( UINT Width, UINT Height, D3DMFORMAT Format, D3DMMULTISAMPLE_TYPE MultiSample, IDirect3DMobileSurface** ppSurface);
Parameters
- Width
[in] Width of the depth-stencil surface, in pixels. - Height
[in] Height of the depth-stencil surface, in pixels. - Format
[in] Member of the D3DMFORMAT enumerated type, describing the format of the depth-stencil surface. This value must be one of the enumerated depth-stencil formats for this device. - MultiSample
[in] Member of the D3DMMULTISAMPLE_TYPE enumerated type, describing the multisampling buffer type. This value must be one of the allowed multisample types. When this surface is passed to IDirect3DMobileDevice::SetRenderTarget, its multisample type must be the same as that of the render target. - ppSurface
[out] Address of a pointer to an IDirect3DMobileSurface interface that represents the created depth-stencil surface resource.
Return Values
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be E_OUTOFMEMORY, or one of the following D3DMERR Values.
- D3DMERR_MEMORYPOOLEMPTY
- D3DMERR_INVALIDCAL
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.
See Also
IDirect3DMobileDevice | D3DMFORMAT | D3DMMULTISAMPLE_TYPE | IDirect3DMobileDevice::SetRenderTarget | IDirect3DMobileSurface
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