IDirect3DMobileDevice::CreateRenderTarget (Windows CE 5.0)
This method creates a render target surface.
HRESULT CreateRenderTarget( UINT Width, UINT Height, D3DMFORMAT Format, D3DMMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DMobileSurface** ppSurface);
Parameters
- Width
[in] Width of the render target surface, in pixels. - Height
[in] Height of the render target surface, in pixels. - Format
[in] Member of the D3DMFORMAT enumerated type that describes the format of the render target. - MultiSample
[in] Member of the D3DMMULTISAMPLE_TYPE enumerated type that describes the multisampling buffer type. This parameter specifies the antialiasing type for this render target. The type must be the same as that of the depth-stencil buffer when both surfaces are passed to IDirect3DMobileDevice::SetRenderTarget. - Lockable
[in] Render targets are not lockable unless the application specifies TRUE for Lockable. Note that lockable render targets incur a performance cost on some graphics hardware. - ppSurface
[out] Address of a pointer to an IDirect3DMobileSurface interface.
Return Values
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be E_OUTOFMEMORY, or one of the following D3DMERR Values.
- D3DMERR_MEMORYPOOLEMPTY
- D3DMERR_INVALIDCAL
Remarks
Render target surfaces are placed in the D3DPOOL_DEFAULT memory class.
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.
See Also
IDirect3DMobileDevice | D3DMFORMAT | D3DMMULTISAMPLE_TYPE | IDirect3DMobileDevice::SetRenderTarget | IDirect3DMobileSurface
Send Feedback on this topic to the authors