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IDirect3DMobileDevice::GetRenderTarget (Windows CE 5.0)

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This method retrieves a pointer to the Microsoft® Direct3D Mobile® surface that is being used as a render target.

HRESULT GetRenderTarget(  IDirect3DMobileSurface** ppRenderTarget);

Parameters

  • ppRenderTarget
    [out] Address of a pointer to an IDirect3DMobileSurface interface that represents the returned render target surface for this device.

Return Values

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL(see D3DMERR Values).

Remarks

Calling this method will increase the internal reference count on the IDirect3DMobileSurface interface. Failure to call IUnknown::Release when finished using this IDirect3DMobileSurface interface results in a memory leak.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.

See Also

IDirect3DMobileDevice | IDirect3DMobileSurface

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