Share via


D3DMBACKBUFFER_TYPE (Windows CE 5.0)

Send Feedback

This enumeration defines constants that describe the type of back buffer.

typedef enum _D3DMBACKBUFFER_TYPE {  D3DMBACKBUFFER_TYPE_MONO        = 0,  D3DMBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff,} D3DMBACKBUFFER_TYPE;

Elements

  • D3DMBACKBUFFER_TYPE_MONO
    Specifies a non-stereo swap chain.
  • D3DMBACKBUFFER_TYPE_FORCE_DWORD
    Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.

See Also

Direct3D Mobile Enumerations

Send Feedback on this topic to the authors

Feedback FAQs

© 2006 Microsoft Corporation. All rights reserved.