D3DMCOLOR_ARGB (Windows CE 5.0)
This macro converts unsigned 8-bit-per-channel color values to a D3DMCOLOR value.
#define D3DMCOLOR_ARGB(a,r,g,b) \ ((D3DMCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)| \ (((g)&0xff)<<8)|((b)&0xff)))
Parameters
- a
Value for the alpha color component. - r
Value for the red color component. - g
Value for the green color component. - b
Value for the blue color component.
Requirements
OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.
See Also
Direct3D Mobile Macros | D3DMCOLOR_RGBA
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