WLP RGB Rasterization 2
This automated test verifies that the display adapter can meet the minimum Microsoft Direct3D requirements.
The test composes a Direct3D scene that includes all of the relevant elements from the WLP minimum requirements, such as Gouraud shading, basic alpha blending, Bi-Linear filtering, specific texture formats, and so on. The test then validates that the display adapter claims support for each of these (and will fail the test if it does not) and renders the scene with the display adapter and with the reference rasterizer.
The test does a pixel comparison of the rendered images and determines if the test passed or failed based on that comparison (allowing the standard 15% difference). The test is run twice: the first time in windowed mode and the second time in full-screen mode.
This topic is applicable to the following test jobs:
WLP RGB Rasterization
WLP RGB Rasterization (WoW64)
WLP RGB Rasterization - Mobile
Test details
Associated requirements |
Device.Graphics.AdapterRender.MinimumDirectXLevel |
Platforms |
Windows 7 (x64) Windows 7 (x86) Windows RT (ARM-based) Windows 8 (x64) Windows 8 (x86) Windows Server 2012 (x64) Windows Server 2008 R2 (x64) Windows RT 8.1 Windows 8.1 x64 Windows 8.1 x86 Windows Server 2012 R2 |
Expected run time |
~15 minutes |
Categories |
Certification Functional |
Type |
Automated |
Running the test
Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.
Troubleshooting
For troubleshooting information, see Troubleshooting Device.Graphics Testing.
More information
Command syntax
Command option | Description |
---|---|
Scenario -wlp -M:1 -dx9 -whql -logclean |
Runs the WLP RGB Rasterization test job. |
Scenario -wlp -M:1 -whql -logclean |
Runs the WLP RGB Rasterization (WoW64) test job. |
Scenario -wlp -Mobile -M:1 -whql -logclean |
Runs the 32-bit WLP RGB Rasterization - Mobile test case. |
Note
For command line help for this test binary, type /?.
File list
File | Location |
---|---|
Configdisplay.exe |
<testbinroot>\nttest\windowstest\tools\ |
D3d10ref.dll |
<testbinroot>\nttest\windowstest\graphics\d3d\support\ |
D3d11ref.dll |
<testbinroot>\nttest\windowstest\graphics\d3d\support\ |
D3dcompiler_test.dll |
<testbinroot>\nttest\windowstest\graphics\d3d\support\ |
D3dref.dll |
<testbinroot>\nttest\nttest\windowstest\graphics\d3d\support\ |
D3dref8.dll |
<testbinroot>\nttest\nttest\windowstest\graphics\d3d\support\ |
D3dref9.dll |
<testbinroot>\nttest\windowstest\graphics\d3d\support\ |
D3dx10_test.dll |
<testbinroot>\nttest\windowstest\graphics\d3d\support\ |
D3dx11_TEST.dll |
<testbinroot>\nttest\windowstest\graphics\d3d\support\ |
D3dx8d.dll |
<testbinroot>\nttest\\windowstest\graphics\d3d\support\ |
D3dx9_TEST.dll |
<testbinroot>\nttest\windowstest\graphics\d3d\support\ |
Fpstate.dll |
<testbinroot>\nttest\\windowstest\graphics\d3d\utility\ |
Modechange.exe |
<testbinroot>\nttest\windowstest\graphics\d3d\utility\ |
Scenario.exe |
<testbinroot>\nttest\ |
TDRWatch.exe |
<testbinroot>\nttest\windowstest\graphics\ |
Vbswap.x |
<testbinroot>\nttest\windowstest\graphics\d3d\conf\ |