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WGF11 Vertex Shader

This automated test verifies that vertex shader behavior of the graphics hardware/drivers meets the DX 11 specification.

This topic applies to the following test jobs:

  • WGF11 Vertex Shader

  • WGF11 Vertex Shader (WoW64)

Test details

Associated requirements

Device.Graphics.AdapterRender.D3D101Core.D3D101CorePrimary Device.Graphics.AdapterRender.D3D10Core.D3D10CorePrimary Device.Graphics.AdapterRender.D3D111Core.D3D111CorePrimary Device.Graphics.AdapterRender.D3D11Core.D3D11CorePrimary

See the device hardware requirements.

Platforms

Windows 7 (x64) Windows 7 (x86) Windows RT (ARM-based) Windows 8 (x64) Windows 8 (x86) Windows Server 2012 (x64) Windows Server 2008 R2 (x64) Windows RT 8.1 Windows 8.1 x64 Windows 8.1 x86 Windows Server 2012 R2

Expected run time

~20 minutes

Categories

Certification Functional

Type

Automated

 

Running the test

Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.

Troubleshooting

For troubleshooting information, see Troubleshooting Device.Graphics Testing.

Test cases return one of the following results: Pass, Fail, Blocked and Skipped. The log file will contain specific details about the test cases that are failed, blocked, or skipped. A test case will return Skipped if it is invalid according to the current hardware configuration ( e.g. some features are optional and may not be supported by some hardware) and the command line options (e.g. some test cases are only valid for certain feature levels). A test case will return Blocked if the failure is caused by reasons other than the tested feature. To review test details, review the test log from the Windows HCK Manager.

More information

There are three test cases for this test:

Read From Unbound Buffer Slot

  • Read from a buffer when not set (VB, IB, SRV, Constant) should return default value.

Generated Values

  • Generated values should reset for each draw.

  • Make sure that all VS Generated values are generated correctly:

    • No buffer bound. IDs should be generated correctly.

    • When only IB is used, VertexID should be the IB Values

    • Try IB smaller than the number of vertices to draw.

Limits

  • Test cases with very large vertex buffers, index buffer and shader resource buffers to test the device's ability to handle large sized resources. The specification requires the device to handle 128MB buffers.

Command syntax

Command option Description

Wgf11vertexshader

Runs the test. Without any options, the test enumerates devices.

-FeatureLevel:XX.X

Sets the feature level of the test, where XX.X is the Feature Level the test will run at, 10.0, 10.1, or 11.0

 

Note  

For command line help for this test binary, type /?.

 

File list

File Location

Configdisplay.exe

<[testbinroot]>\nttest\windowstest\tools\

D3d11_1sdklayers.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3d11ref.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3d11sdklayers.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

D3dcompiler_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support

D3dx10_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

d3dx11_test.dll

<[testbinroot]>\nttest\windowstest\graphics\d3d\support\

TDRWatch.exe

<[testbinroot]>\nttest\windowstest\graphics\

Wgf11vertexshader.exe

<[testbinroot]>\nttest\windowstest\graphics\d3d\conf

 

 

 

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