UX patterns
[This topic is featured in Make great apps for Windows 8.]
![Digital image of primary colors, to imply authentically digital, one of the design principles Digital image of primary colors, to imply authentically digital, one of the design principles](images/hh770552.portal_design_principles(en-us,win.10).jpg) |
Design principles
- What foundations can I use to build my design?
- How do I get started planning my design?
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![Image of navigation pattern Image of navigation pattern](images/hh770552.portal_design_nav(en-us,win.10).png) |
Navigation patterns
- How do I organize my app?
- How do I help people move from one page to another?
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![Image of command buttons on app Image of command buttons on app](images/hh770552.portal_design_com(en-us,win.10).png) |
Commanding patterns
- Where should I place common commands, like copy and paste?
- What commands go in the app bar and what go in charms?
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![Image of swipe interaction Image of swipe interaction](images/hh770552.portal_design_touch(en-us,win.10).png) |
Touch interaction patterns
- What touch gestures are available?
- How do I make sure my app is great for touch interactions?
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![Image of ads example Image of ads example](images/hh770552.portal_design_ads(en-us,win.10).png) |
Advertising patterns
- How can I include ads without harming the user experience?
- What requirements are there related to advertising?
- How should I pick an ad provider?
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![Image of branding example Image of branding example](images/hh770552.portal_design_branding(en-us,win.10).png) |
Branding patterns
- How do I incorporate my brand into my apps?
- Why is it important?
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![Image of generic app layout Image of generic app layout](images/hh770552.portal_design_uxguidelines(en-us,win.10).png) |
UX guidelines
- How can I find design guidance for each control and Windows feature?
- What guidelines should I follow to ensure a great overall user experience?
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Accessibility scenarios
Motion
Build date: 9/16/2013