currentTime property
Gets or sets the current playback position, in seconds.
Syntax
object.put_currentTime(
number
seconds);object.get_currentTime(
number
* seconds);
Property values
Type: number
The current playback position, in seconds.
Exceptions
Exception | Condition |
---|---|
IndexSizeError | Time is outside the range that the player can seek. Versions prior to Internet Explorer 10 report W3Exception_DOM_INDEX_SIZE_ERR. |
InvalidStateError | No media source was selected. |
Standards information
- HTML5 A vocabulary and associated APIs for HTML and XHTML, Section 4.8.9.6
Remarks
Setting currentTime seeks to a specific position in a media resource.
Examples
This example shows how to use the timeupdate event to track the elapsed time using the currentTime property. See the example online.
<!DOCTYPE html>
<html>
<head>
<title>Simple Video Example</title>
<!-- Uncomment the following tag when developing on a local or intranet computer -->
<!-- <meta http-equiv-'X-UA-Compatible' content="ie9" /> -->
</head>
<body>
<video id="video1" >
HTML5 video is not supported
</video><br />
<input type="text" id="videoFile" style="width:600px" value="http://ie.microsoft.com/testdrive/ieblog/2011/nov/pp4_blog_demo.mp4"/>
<!-- Button width set so overall size doesn't change when we toggle the label -->
<button id="playButton" style="width: 80px" >Play</button>
<div >Elapsed Time: <span id="timeDisplay"></span></div>
<script>
var oVideo = document.getElementById("video1"); //video element
var button = document.getElementById("playButton");
var display = document.getElementById("timeDisplay");
// Capture time changes and display current position
oVideo.addEventListener("timeupdate", function () {
display.innerText = oVideo.currentTime.toFixed(2) ;
}, false);
button.addEventListener("click", function () {
// toggle between play and pause based on the paused property
if (oVideo.paused) {
var oInput = document.getElementById('videoFile'); //text box
if (oInput.value) {
// only load a video file when the text field changes
if (oInput.value != oVideo.src) {
oVideo.src = oInput.value;
oVideo.load();
}
oVideo.play();
}
} else {
oVideo.pause();
}
}, false);
// Capture the play event and set the button to say pause
oVideo.addEventListener("play", function () {
button.innerHTML = "Pause";
}, false);
// Capture the pause event and set the button to say play
oVideo.addEventListener("pause", function () {
button.innerHTML = "Play";
}, false);
</script>
</body>
</html>