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Specifies the diffuse refection constant used to calculate the effects of diffusion and reflection from a light source.
This property is read-only.
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Syntax
HRESULT get_specularConstant(
[out] SVGAnimatedNumber **ptr
);
Property values
Type: SVGAnimatedNumber
A non-negative number. If not specified, this defaults to 1.0.
Standards information
- Scalable Vector Graphics: Filter Effects, Section 15.25.25
Remarks
The ISVGFESpecularLightingElement::specularConstant property specifies the ratio of reflection of the diffuse element of light from a light source. For more information, see Phong lighting model.