CameraSpacePoint Structure
A 3D location in camera space.
Syntax
typedef struct _CameraSpacePoint {
float X;
float Y;
float Z;
} CameraSpacePoint;
Members
- X
The X component in camera space. - Y
The Y component in camera space. - Z
The Z component in camera space.
Remarks
Camera space refers to the 3D coordinate system used by Kinect. The coordinate system is defined as follows:
- The origin (x=0, y=0, z=0) is located at the center of the IR sensor on Kinect
- X grows to the sensor’s left
- Y grows up (note that this direction is based on the sensor’s tilt)
- Z grows out in the direction the sensor is facing
- 1 unit = 1 meter
Requirements
Header: kinect.h
Library: kinect20.lib