KinectManipulationVelocities Structure
Represents the velocities of the accumulated transformations for the current interaction.
Syntax
typedef struct _KinectManipulationVelocities {
PointF Linear;
float Angular;
float Expansion;
} KinectManipulationVelocities;
Members
- Linear
The linear component of the velocity in device-independent units (1/96th inch per unit) per millisecond. - Angular
The angular component of the velocity in degrees per millisecond. - Expansion
The rate at which the manipulation is resized in device-independent units (1/96th inch per unit) per millisecond.
Requirements
Header: kinect.h
Library: TBD