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KinectManipulationVelocities Structure

Represents the velocities of the accumulated transformations for the current interaction.

Syntax

typedef struct _KinectManipulationVelocities {
    PointF Linear;
    float Angular;
    float Expansion;
} KinectManipulationVelocities;

Members

  • Linear
    The linear component of the velocity in device-independent units (1/96th inch per unit) per millisecond.
  • Angular
    The angular component of the velocity in degrees per millisecond.
  • Expansion
    The rate at which the manipulation is resized in device-independent units (1/96th inch per unit) per millisecond.

Requirements

Header: kinect.h

Library: TBD