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Direct3DSurfaceRenderer Members

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The Direct3DSurfaceRenderer type exposes the following members.

Constructors

  Name Description
Public method Direct3DSurfaceRenderer()
Creates and initializes a new Direct3DSurfaceRenderer renderer.
Public method Direct3DSurfaceRenderer(IImageProvider)
Creates and initializes a new Direct3DSurfaceRenderer renderer with an image source.
Public method Direct3DSurfaceRenderer(IImageProvider, IDirect3DSurface)
Creates and initializes a new Direct3DSurfaceRenderer renderer with an image source and a target Direct3D surface.

Methods

  Name Description
Public method GetSources
Public method RenderAsync
Renders the image source to the Direct3D surface.
Public method SetSource
Set a source by index.
Public method ToDotString
Creates a representation of the image processing graph in the DOT language. This can be used with the DOT tool to generate a visual representation of what is going to be rendered.

Properties

  Name Description
Public property Direct3DSurface
The Direct3D surface that will be rendered to. The default value is null. Note: The value must be assigned before a call to RenderAsync, otherwise a exception will be thrown.
Public property RenderOptions
Controls what rendering options are used when scheduling the rendering chain. Use this to force CPU or GPU only rendering. The default value is RenderOptions.Mixed.
Public property Source
The IImageProvider that will be used as source.
Public property SourceCount
The number of sources that can be set.

See Also

Direct3DSurfaceRenderer Class

Lumia.Imaging Namespace