RenderTarget2D Class

Microsoft Silverlight will reach end of support after October 2021. Learn more.

Contains a 2D texture that can be used as a render target.

Inheritance Hierarchy

System.Object
  Microsoft.Xna.Framework.Graphics.GraphicsResource
    Microsoft.Xna.Framework.Graphics.Texture
      Microsoft.Xna.Framework.Graphics.Texture2D
        Microsoft.Xna.Framework.Graphics.RenderTarget2D

Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)

Syntax

'Declaration
Public Class RenderTarget2D _
    Inherits Texture2D
public class RenderTarget2D : Texture2D

The RenderTarget2D type exposes the following members.

Properties

  Name Description
Public property Bounds Gets the size of this resource. (Inherited from Texture2D.)
Public property DepthStencilFormat Gets the data format for the depth stencil data.
Public property Format Gets the format of the texture data. (Inherited from Texture.)
Public property Height Gets the height of this texture resource, in pixels. (Inherited from Texture2D.)
Public property IsDisposed Gets a value that indicates whether the object is disposed. (Inherited from GraphicsResource.)
Public property LevelCount Gets the number of texture levels in a multilevel texture. (Inherited from Texture.)
Public property MultiSampleCount Determines if the index buffer data has been lost due to a lost device event.
Public property RenderTargetUsage Gets or sets the render target usage.
Public property Width Gets the width of this texture resource, in pixels. (Inherited from Texture2D.)

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Methods

  Name Description
Public method Dispose() Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.)
Protected method Dispose(Boolean) Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.)
Protected method Finalize Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. (Inherited from GraphicsResource.)
Public method SetData<T>(array<T[]) Sets 2D texture data. (Inherited from Texture2D.)
Public method SetData<T>(array<T[], Int32, Int32) Sets 2D texture data, specifying a start index, and number of elements. (Inherited from Texture2D.)
Public method SetData<T>(Int32, Nullable<Rectangle>, array<T[], Int32, Int32) Sets 2D texture data, specifying a mipmap level, source rectangle, start index, and number of elements. (Inherited from Texture2D.)

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Version Information

Silverlight

Supported in: 5

Platforms

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.