UdpSingleSourceMulticastClient Class
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A client receiver for multicast traffic from a single source, also known as Source Specific Multicast (SSM).
Inheritance Hierarchy
System.Object
System.Net.Sockets.UdpSingleSourceMulticastClient
Namespace: System.Net.Sockets
Assembly: System.Net (in System.Net.dll)
Syntax
'Declaration
Public Class UdpSingleSourceMulticastClient _
Implements IDisposable
public class UdpSingleSourceMulticastClient : IDisposable
The UdpSingleSourceMulticastClient type exposes the following members.
Constructors
Name | Description | |
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UdpSingleSourceMulticastClient | Creates a new UdpSingleSourceMulticastClient UDP client that can subscribe to a group address and receive datagrams from a single source. |
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Properties
Name | Description | |
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ReceiveBufferSize | Gets or sets the size, in bytes, of the receive buffer of the Socket used for multicast receive operations on this UdpSingleSourceMulticastClient instance. | |
SendBufferSize | Gets or sets the size, in bytes, of the send buffer of the Socket used for multicast send operations on this UdpSingleSourceMulticastClient instance. |
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Methods
Name | Description | |
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BeginJoinGroup | Binds the socket and begins a join operation to the multicast group to allow datagrams to be received from a single source address. | |
BeginReceiveFromSource | Begins the operation of receiving a packet from the joined multicast group and invokes the specified callback when a packet has arrived on the group from a specified sender. | |
BeginSendToSource | Begins the operation of sending a unicast packet to the source previously specified. | |
Dispose | Leaves the multicast group and releases all resources used by the current instance of the UdpSingleSourceMulticastClient class and the underlying Socket. | |
EndJoinGroup | Completes the asynchronous join group operation to a multicast group. | |
EndReceiveFromSource | Completes the asynchronous operation of receiving a packet from the joined multicast group and provides the information received from a specified sender. | |
EndSendToSource | Completes the operation of sending a unicast packet to a single source. | |
Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) In Silverlight for Windows Phone, this member is overridden by Finalize(). |
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
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Remarks
The multicast group address and sender source address must be known.
In addition to receiving multicast data from a specific sender, the UdpSingleSourceMulticastClient client can also send unicast data back to the sender.
To receive multicast from multiple sources, or when the sources aren't known in advance, use the UdpAnySourceMulticastClient class instead.
Version Information
Silverlight
Supported in: 5, 4
Silverlight for Windows Phone
Supported in: Windows Phone OS 7.1
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
See Also