RenderTargetCube Constructor (GraphicsDevice, Int32, Boolean, SurfaceFormat, DepthFormat)
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Creates an instance of this object.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)
Syntax
'Declaration
Public Sub New ( _
graphicsDevice As GraphicsDevice, _
size As Integer, _
mipMap As Boolean, _
preferredFormat As SurfaceFormat, _
preferredDepthFormat As DepthFormat _
)
public RenderTargetCube(
GraphicsDevice graphicsDevice,
int size,
bool mipMap,
SurfaceFormat preferredFormat,
DepthFormat preferredDepthFormat
)
Parameters
- graphicsDevice
Type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
The graphics device to associate with this render target resource.
- size
Type: System.Int32
The width and height of this cube texture resource, in pixels.
- mipMap
Type: System.Boolean
True to generate a full mipmap chain, false otherwise.
- preferredFormat
Type: Microsoft.Xna.Framework.Graphics.SurfaceFormat
Preferred format of the surface data.
- preferredDepthFormat
Type: Microsoft.Xna.Framework.Graphics.DepthFormat
Preferred format of the depth data.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.