GraphicsDeviceInformation.Adapter Property
Specifies which graphics adapter to create the device on.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Game (in microsoft.xna.framework.game.dll)
Syntax
public GraphicsAdapter Adapter { get; set; }
Property Value
The graphics adapter to create the device on.
Exceptions
Exception type | Condition |
---|---|
ArgumentNullException | Adapter is null. Try using DefaultAdapter instead. |
See Also
Reference
GraphicsDeviceInformation Class
GraphicsDeviceInformation Members
Microsoft.Xna.Framework Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista