BoneContent Class
Note
This class is available only when developing for Windows.
Represents an animation skeleton.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public class BoneContent : NodeContent
Remarks
Animation skeletons are represented as a tree of BoneContent objects with the bind pose stored in their Transform properties. Animation data for the entire skeleton is stored in the Animations property of the root bone (represented by a BoneContent object); typically a sibling of the mesh being skinned.
See Also
Reference
BoneContent Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
Platforms
Windows 7, Windows Vista, Windows XP