MaterialProcessor.BuildEffect Method
Note
This method is available only when developing for Windows.
Builds effect content.
Syntax
'Declaration
Protected Overridable Function BuildEffect ( _
effect As ExternalReference(Of EffectContent), _
context As ContentProcessorContext _
) As ExternalReference(Of CompiledEffectContent)
protected virtual ExternalReference<CompiledEffectContent> BuildEffect (
ExternalReference<EffectContent> effect,
ContentProcessorContext context
)
protected:
virtual ExternalReference<CompiledEffectContent> BuildEffect(
ExternalReference<EffectContent> effect,
ContentProcessorContext context
)
Parameters
- effect
Type: ExternalReference<EffectContent>
An external reference to the effect content. - context
Type: ContentProcessorContext
Context for the specified processor.
Return Value
Type: ExternalReference<CompiledEffectContent>
A platform-specific compiled binary effect.
Remarks
If the input to process is of type EffectMaterialContent, this function will be called to request that the EffectContent be built. The EffectProcessor is used to process the EffectContent. Subclasses of MaterialProcessor can override this function to modify the parameters used to build EffectContent. For example, a different version of this function could request a different processor for the EffectContent.
Requirements
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
See Also
Reference
MaterialProcessor Class
MaterialProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace
Platforms
Windows 7, Windows Vista, Windows XP