Matrix.CreatePerspectiveOffCenter Method (Single, Single, Single, Single, Single, Single)
Builds a customized, perspective projection matrix.
Syntax
'Declaration
Public Shared Function CreatePerspectiveOffCenter ( _
left As Single, _
right As Single, _
bottom As Single, _
top As Single, _
nearPlaneDistance As Single, _
farPlaneDistance As Single _
) As Matrix
public static Matrix CreatePerspectiveOffCenter (
float left,
float right,
float bottom,
float top,
float nearPlaneDistance,
float farPlaneDistance
)
public:
static Matrix CreatePerspectiveOffCenter(
float left,
float right,
float bottom,
float top,
float nearPlaneDistance,
float farPlaneDistance
)
Parameters
- left
Type: Single
Minimum x-value of the view volume at the near view plane. - right
Type: Single
Maximum x-value of the view volume at the near view plane. - bottom
Type: Single
Minimum y-value of the view volume at the near view plane. - top
Type: Single
Maximum y-value of the view volume at the near view plane. - nearPlaneDistance
Type: Single
Distance to the near view plane. - farPlaneDistance
Type: Single
Distance to of the far view plane.
Return Value
Type: Matrix
The created projection matrix.
Remarks
Projection space refers to the space after applying projection transformation from view space. After the projection transformation, visible content has x and y-coordinates ranging from −1 to 1, and a z-coordinate ranging from 0 to 1.
To obtain the viewable area (in world space) of a scene, create a BoundingFrustum and pass the combined view and projection matrix to the constructor.
Exceptions
Exception type | Condition |
---|---|
ArgumentOutOfRangeException | One of the following conditions is true:
|
Requirements
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
See Also
Reference
Matrix Structure
Matrix Members
Microsoft.Xna.Framework Namespace
Platforms
Windows Phone