SpriteBatch.Draw Method (Texture2D, Vector2, Nullable<Rectangle>, Color, Single, Vector2, Single, SpriteEffects, Single)
Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, optional source rectangle, color tint, rotation, origin, scale, effects, and sort depth.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public void Draw (
Texture2D texture,
Vector2 position,
Nullable<Rectangle> sourceRectangle,
Color color,
float rotation,
Vector2 origin,
float scale,
SpriteEffects effects,
float layerDepth
)
Parameters
- texture
The sprite texture. - position
The location, in screen coordinates, where the sprite will be drawn. - sourceRectangle
A rectangle specifying, in texels, which section of the rectangle to draw. Use null to draw the entire texture. - color
The color channel modulation to use. Use Color.White for full color with no tinting. - rotation
The angle, in radians, to rotate the sprite around the origin. - origin
The origin of the sprite. Specify (0,0) for the upper-left corner. - scale
Uniform multiple by which to scale the sprite width and height. - effects
Rotations to apply prior to rendering. - layerDepth
The sorting depth of the sprite, between 0 (front) and 1 (back).
Exceptions
Exception type | Condition |
---|---|
ArgumentNullException | texture is null. |
InvalidOperationException | Draw was called, but Begin has not yet been called. Begin must be called successfully before Draw can be called. |
Remarks
Before any calls to Draw, you must call Begin. Once all calls to Draw are complete, call End.
See Also
Tasks
Concepts
Reference
SpriteBatch Class
SpriteBatch Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista