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SpriteBatch.Draw Method (Texture2D, Vector2, Nullable<Rectangle>, Color, Single, Vector2, Vector2, SpriteEffects, Single)

Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, source rectangle, color tint, rotation, origin, scale, effects, and sort depth.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public void Draw (
         Texture2D texture,
         Vector2 position,
         Nullable<Rectangle> sourceRectangle,
         Color color,
         float rotation,
         Vector2 origin,
         Vector2 scale,
         SpriteEffects effects,
         float layerDepth
)

Parameters

  • texture
    The sprite texture.
  • position
    The location, in screen coordinates, where the sprite will be drawn.
  • sourceRectangle
    A rectangle specifying, in texels, which section of the rectangle to draw. Use null to draw the entire texture.
  • color
    The color channel modulation to use. Use Color.White for full color with no tinting.
  • rotation
    The angle, in radians, to rotate the sprite around the origin.
  • origin
    The origin of the sprite. Specify (0,0) for the upper-left corner.
  • scale
    Vector containing separate scalar multiples for the x- and y-axes of the sprite.
  • effects
    Rotations to apply before rendering.
  • layerDepth
    The sorting depth of the sprite, between 0 (front) and 1 (back).

Exceptions

Exception type Condition
ArgumentNullException texture is null.
InvalidOperationException Draw was called, but Begin has not yet been called. Begin must be called successfully before Draw can be called.

Remarks

Before any calls to Draw, you must call Begin. Once all calls to Draw are complete, call End.

See Also

Tasks

How to: Draw a Sprite

Concepts

2D Graphics Overview

Reference

SpriteBatch Class
SpriteBatch Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista