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GameTime.ElapsedRealTime Property

The amount of elapsed real time (wall clock) since the last frame.

Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Game (in microsoft.xna.framework.game.dll)

Syntax

public TimeSpan ElapsedRealTime { get; set; }

Property Value

Elapsed real time since the last frame.

Remarks

Variable-step clocks automatically track the difference in real-time (wall clock) that transpired since the last clock step. This type of game timing is popular on PC games where the variable PC configurations affect update time.

See Also

Tasks

How to: Make a Game Use a Variable Time Step

Concepts

Application Model Overview

Reference

GameTime Class
GameTime Members
Microsoft.Xna.Framework Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista