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GameWindow.EndScreenDeviceChange Method (String, Int32, Int32)

Completes a device transition.

Syntax

'Declaration
Public MustOverride Sub EndScreenDeviceChange ( _
         screenDeviceName As String, _
         clientWidth As Integer, _
         clientHeight As Integer _
)
public abstract void EndScreenDeviceChange (
         string screenDeviceName,
         int clientWidth,
         int clientHeight
)
public:
void EndScreenDeviceChange(
         String screenDeviceName,
         int clientWidth,
         int clientHeight
) abstract

Parameters

  • screenDeviceName
    Type: String
    The desktop screen to move the window to. This should be the screen device name of the graphics device that has transitioned to full screen.
  • clientWidth
    Type: Int32
    The new width of the game's client window.
  • clientHeight
    Type: Int32
    The new height of the game's client window.

Remarks

This method must be called after any device change (that is, after resetting the graphics device).

Requirements

Namespace: Microsoft.Xna.Framework

Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

See Also

Reference

BeginScreenDeviceChange
GameWindow Class
GameWindow Members
Microsoft.Xna.Framework Namespace

Platforms

Windows Phone