GameComponent Class

Base class for all XNA Framework game components.


Public Class GameComponent
         Implements IGameComponent, IUpdateable, IDisposable
public class GameComponent : IGameComponent, IUpdateable, IDisposable
public ref class GameComponent : IGameComponent, IUpdateable, IDisposable


Game components provide a modular way of adding functionality to a game. You create a game component by deriving the new component either from the GameComponent class, or, if the component loads and draws graphics content, from the DrawableGameComponent class. You then add game logic and rendering code to the game component by overriding GameComponent.Update, DrawableGameComponent.Draw and GameComponent.Initialize. A game component is registered with a game by passing the component to Game.Components.Add. A registered component will have its initialize, update, and draw methods called from the Game.Initialize, Game.Update, and Game.Draw methods, respectively.


Namespace: Microsoft.Xna.Framework

Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

See Also


GameComponent Members
Microsoft.Xna.Framework Namespace


Windows Phone