GamePad.GetState Method (PlayerIndex, GamePadDeadZone)
Gets the current state of an Xbox 360 Controller, using a specified dead zone on analog stick positions.
Namespace: Microsoft.Xna.Framework.Input
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public static GamePadState GetState (
PlayerIndex playerIndex,
GamePadDeadZone deadZoneMode
)
Parameters
- playerIndex
Player index for the controller you want to query. - deadZoneMode
Enumerated value that specifies what dead zone type to use.
Return Value
The current state of the controller.
Exceptions
Exception type | Condition |
---|---|
InvalidOperationException | An unknown error has occurred. Verify that the correct playerIndex is being requested. |
Remarks
When calling GetState, check the returned structure's IsConnected property value. If the controller has been disconnected, this value will be false. When a controller is disconnected, values for its state will not be valid. The controller will also not be able to receive new vibration settings.
The deadZoneMode parameter specifies the type of dead-zone processing to apply to the analog sticks on the controller. By applying a dead zone, controller inputs will report values near the center and edges of their ranges more accurately. If you wish to do your own dead-zone processing, use GamePadDeadZone.None.
See Also
Tasks
How to: Detect Whether a Controller Button Is Pressed
How to: Detect Whether a Controller Is Disconnected
Concepts
Reference
GamePad Class
GamePad Members
Microsoft.Xna.Framework.Input Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista