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GraphicsDevice.Indices Property

Gets or sets index data.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public IndexBuffer Indices { get; set; }

Property Value

The index data.

Exceptions

Exception type Condition
ObjectDisposedException Indices was called after this GraphicsDevice was disposed.

Example

The vertex stream and index data of the graphics device must be set before any call to DrawIndexedPrimitives. The following example sets the index data and associates a user-created vertex buffer of type VertexPositionNormalTexture with vertex stream 0 (zero) of the graphics device.

graphics.GraphicsDevice.Vertices[0].SetSource(
    vertexBuffer, 0,
    VertexPositionNormalTexture.SizeInBytes );

graphics.GraphicsDevice.Indices = lineListIndexBuffer;

See Also

Tasks

How to: Draw Points, Lines, and Other 3D Primitives

Reference

GraphicsDevice Class
GraphicsDevice Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista