GraphicsDeviceCapabilities.MaxSimultaneousTextures Property
Gets the maximum number of textures that can be simultaneously bound to the fixed-function pipeline sampler stages.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public int MaxSimultaneousTextures { get; }
Property Value
The maximum number of textures that can be simultaneously bound to the fixed-function pipeline sampler stages.
Remarks
If the same texture is bound to two sampler stages, it counts as two textures.
This value has no meaning in the programmable pipeline where the number of sampler stages is determined by each pixel shader version. Each pixel shader version also determines the number of texture declaration instructions.
See Also
Reference
GraphicsDeviceCapabilities Class
GraphicsDeviceCapabilities Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista