GraphicsDeviceCapabilities.MaxVertexShaderConstants Property
Gets the number of vertex shader registers that are reserved for constants.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public int MaxVertexShaderConstants { get; }
Property Value
The number of vertex shader registers that are reserved for constants.
See Also
Reference
GraphicsDeviceCapabilities Class
GraphicsDeviceCapabilities Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista