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GraphicsDeviceCapabilities.MaxVertexShaderConstants Property

Gets the number of vertex shader registers that are reserved for constants.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public int MaxVertexShaderConstants { get; }

Property Value

The number of vertex shader registers that are reserved for constants.

See Also

Reference

GraphicsDeviceCapabilities Class
GraphicsDeviceCapabilities Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista