RenderTargetCube Class
Represents a cubic texture resource that will be written to at the end of a render pass.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public class RenderTargetCube : RenderTarget
Remarks
After a render pass the render target contains the color information of a rendered image.
Render targets represent a linear area of display memory and usually resides in the display memory of the display card. Because of this, objects must be recreated when the device is reset.
See Also
Concepts
Displays, Client Bounds, Viewports, and Back Buffers
Tasks
Reference
SetRenderTarget
GraphicsDeviceManager.DeviceReset Event
RenderTargetCube Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista