Matrix.CreateShadow Method (Vector3, Plane, Matrix)
Fills in a Matrix to flatten geometry into a specified Plane as if casting a shadow from a specified light source.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public static void CreateShadow (
ref Vector3 lightDirection,
ref Plane plane,
out Matrix result
)
Parameters
- lightDirection
A Vector3 specifying the direction from which the light that will cast the shadow is coming. - plane
The Plane onto which the new matrix should flatten geometry so as to cast a shadow. - result
[OutAttribute] A Matrix that can be used to flatten geometry onto the specified plane from the specified direction.
See Also
Reference
Matrix Structure
Matrix Members
Microsoft.Xna.Framework Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista