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Matrix.CreateShadow Method (Vector3, Plane, Matrix)

Fills in a Matrix to flatten geometry into a specified Plane as if casting a shadow from a specified light source.

Syntax

'Declaration
Public Shared Sub CreateShadow ( _
         ref lightDirection As Vector3, _
         ref plane As Plane, _
         out result As Matrix _
)
public static void CreateShadow (
         ref Vector3 lightDirection,
         ref Plane plane,
         out Matrix result
)
public:
static void CreateShadow(
         ref Vector3 lightDirection,
         ref Plane plane,
         out Matrix result
)

Parameters

  • lightDirection
    Type: Vector3
    A Vector3 specifying the direction from which the light that will cast the shadow is coming.
  • plane
    Type: Plane
    The Plane onto which the new matrix should flatten geometry so as to cast a shadow.
  • result
    Type: Matrix
    [OutAttribute] A Matrix that can be used to flatten geometry onto the specified plane from the specified direction.

Requirements

Namespace: Microsoft.Xna.Framework

Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

See Also

Reference

Matrix Structure
Matrix Members
Microsoft.Xna.Framework Namespace

Platforms

Windows Phone