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NetworkSession.EndJoinInvited Method

Gets the result from a BeginJoinInvited asynchronous call.

Namespace: Microsoft.Xna.Framework.Net
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public static NetworkSession EndJoinInvited (
         IAsyncResult result
)

Parameters

  • result
    An IAsyncResult used to track the progress of the operation.

Return Value

The session being joined by the gamer.

Exceptions

Exception type Condition
NetworkSessionJoinException The session either is full, is not joinable, or cannot be found.
  • If the session is full, the specified session does not have enough open slots for all the local gamers signed in to this machine.
  • If it is not joinable, you must wait for the host to return to the lobby before joining.
  • If it cannot be found, the session may have ended, or there may be no network connectivity between the local machine and session host.

Remarks

Note

When someone accepts an invitation for Xbox LIVE Community Games, but the game is not installed already on his or her computer, the invited player will be taken to the game offer. The offer enables the invited player to download the game and accept the invitation to start the game.

For creator games still waiting to pass peer review, the game invitation will be sent over the Xbox LIVE service to the other player. If the game is not installed the invited player will be prompted with a message indicating that he or she can get the game from the game creator.

See Also

Reference

NetworkSession Class
NetworkSession Members
Microsoft.Xna.Framework.Net Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista, Zune