Share via


SkiaSharp shaders

You can set the Shader property of SKPaint to an object of type SKShader to create several types of gradients, a tiled bitmap pattern, or Perlin noise.

Discover how to stroke lines or fill areas with gradients composed of a gradual blend of two colors.

Learn about the different types of gradients based on circles, and use them for masks or specular highlights.

Tile an area using bitmaps repeated horizontally and vertically.

Generate Perlin noise shaders and combine with other shaders.