Multiplayer Server - List Build Summaries V2

Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client access is enabled, allows game client to request list of builds with player entity token.

POST https://titleId.playfabapi.com/MultiplayerServer/ListBuildSummariesV2

Request Header

Name Required Type Description
X-EntityToken True

string

This API requires an Entity Session Token, available from the Entity GetEntityToken method.

Request Body

Name Type Description
CustomTags

object

The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

PageSize

number

The page size for the request.

SkipToken

string

The skip token for the paged request.

Responses

Name Type Description
200 OK

ListBuildSummariesResponse

400 Bad Request

ApiErrorWrapper

This is the outer wrapper for all responses with errors

Security

X-EntityToken

This API requires an Entity Session Token, available from the Entity GetEntityToken method.

Type: apiKey
In: header

Definitions

Name Description
ApiErrorWrapper

The basic wrapper around every failed API response

AzureRegion
AzureVmSize
BuildRegion
BuildSummary
CurrentServerStats
DynamicStandbySettings
DynamicStandbyThreshold
ListBuildSummariesRequest

Returns a list of summarized details of all multiplayer server builds for a title.

ListBuildSummariesResponse
Schedule
ScheduledStandbySettings

ApiErrorWrapper

The basic wrapper around every failed API response

Name Type Description
code

integer

Numerical HTTP code

error

string

Playfab error code

errorCode

integer

Numerical PlayFab error code

errorDetails

object

Detailed description of individual issues with the request object

errorMessage

string

Description for the PlayFab errorCode

status

string

String HTTP code

AzureRegion

Name Type Description
AustraliaEast

string

AustraliaSoutheast

string

BrazilSouth

string

CentralIndia

string

CentralUs

string

EastAsia

string

EastUs

string

EastUs2

string

FranceCentral

string

JapanEast

string

JapanWest

string

KoreaCentral

string

NorthCentralUs

string

NorthEurope

string

SouthAfricaNorth

string

SouthCentralUs

string

SoutheastAsia

string

SwedenCentral

string

UaeNorth

string

UkSouth

string

WestCentralUs

string

WestEurope

string

WestUs

string

WestUs2

string

AzureVmSize

Name Type Description
Standard_A1

string

Standard_A1_v2

string

Standard_A2

string

Standard_A2_v2

string

Standard_A3

string

Standard_A4

string

Standard_A4_v2

string

Standard_A8_v2

string

Standard_D16_v3

string

Standard_D16a_v4

string

Standard_D16ads_v5

string

Standard_D16as_v4

string

Standard_D16d_v4

string

Standard_D16d_v5

string

Standard_D16ds_v4

string

Standard_D16ds_v5

string

Standard_D16s_v3

string

Standard_D1_v2

string

Standard_D2_v2

string

Standard_D2_v3

string

Standard_D2a_v4

string

Standard_D2ads_v5

string

Standard_D2as_v4

string

Standard_D2d_v4

string

Standard_D2d_v5

string

Standard_D2ds_v4

string

Standard_D2ds_v5

string

Standard_D2s_v3

string

Standard_D32d_v5

string

Standard_D32ds_v5

string

Standard_D3_v2

string

Standard_D4_v2

string

Standard_D4_v3

string

Standard_D4a_v4

string

Standard_D4ads_v5

string

Standard_D4as_v4

string

Standard_D4d_v4

string

Standard_D4d_v5

string

Standard_D4ds_v4

string

Standard_D4ds_v5

string

Standard_D4s_v3

string

Standard_D5_v2

string

Standard_D8_v3

string

Standard_D8a_v4

string

Standard_D8ads_v5

string

Standard_D8as_v4

string

Standard_D8d_v4

string

Standard_D8d_v5

string

Standard_D8ds_v4

string

Standard_D8ds_v5

string

Standard_D8s_v3

string

Standard_DS1_v2

string

Standard_DS2_v2

string

Standard_DS3_v2

string

Standard_DS4_v2

string

Standard_DS5_v2

string

Standard_E16a_v4

string

Standard_E16as_v4

string

Standard_E2a_v4

string

Standard_E2as_v4

string

Standard_E4a_v4

string

Standard_E4as_v4

string

Standard_E8a_v4

string

Standard_E8as_v4

string

Standard_F1

string

Standard_F16

string

Standard_F16s_v2

string

Standard_F2

string

Standard_F2s_v2

string

Standard_F4

string

Standard_F4s_v2

string

Standard_F8

string

Standard_F8s_v2

string

Standard_HB120_16rs_v3

string

Standard_HB120_32rs_v3

string

Standard_HB120_64rs_v3

string

Standard_HB120_96rs_v3

string

Standard_HB120rs_v3

string

Standard_NC4as_T4_v3

string

BuildRegion

Name Type Description
CurrentServerStats

CurrentServerStats

The current multiplayer server stats for the region.

DynamicStandbySettings

DynamicStandbySettings

Optional settings to control dynamic adjustment of standby target

IsAssetReplicationComplete

boolean

Whether the game assets provided for the build have been replicated to this region.

MaxServers

number

The maximum number of multiplayer servers for the region.

MultiplayerServerCountPerVm

number

Regional override for the number of multiplayer servers to host on a single VM of the build.

Region

AzureRegion

The build region.

ScheduledStandbySettings

ScheduledStandbySettings

Optional settings to set the standby target to specified values during the supplied schedules

StandbyServers

number

The target number of standby multiplayer servers for the region.

Status

string

The status of multiplayer servers in the build region. Valid values are - Unknown, Initialized, Deploying, Deployed, Unhealthy, Deleting, Deleted.

VmSize

AzureVmSize

Regional override for the VM size the build was created on.

BuildSummary

Name Type Description
BuildId

string

The guid string build ID of the build.

BuildName

string

The build name.

CreationTime

string

The time the build was created in UTC.

Metadata

object

The metadata of the build.

RegionConfigurations

BuildRegion[]

The configuration and status for each region in the build.

CurrentServerStats

Name Type Description
Active

number

The number of active multiplayer servers.

Propping

number

The number of multiplayer servers still downloading game resources (such as assets).

StandingBy

number

The number of standingby multiplayer servers.

Total

number

The total number of multiplayer servers.

DynamicStandbySettings

Name Type Description
DynamicFloorMultiplierThresholds

DynamicStandbyThreshold[]

List of auto standing by trigger values and corresponding standing by multiplier. Defaults to 1.5X at 50%, 3X at 25%, and 4X at 5%

IsEnabled

boolean

When true, dynamic standby will be enabled

RampDownSeconds

number

The time it takes to reduce target standing by to configured floor value after an increase. Defaults to 30 minutes

DynamicStandbyThreshold

Name Type Description
Multiplier

number

When the trigger threshold is reached, multiply by this value

TriggerThresholdPercentage

number

The multiplier will be applied when the actual standby divided by target standby floor is less than this value

ListBuildSummariesRequest

Returns a list of summarized details of all multiplayer server builds for a title.

Name Type Description
CustomTags

object

The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

PageSize

number

The page size for the request.

SkipToken

string

The skip token for the paged request.

ListBuildSummariesResponse

Name Type Description
BuildSummaries

BuildSummary[]

The list of build summaries for a title.

PageSize

number

The page size on the response.

SkipToken

string

The skip token for the paged response.

Schedule

Name Type Description
Description

string

A short description about this schedule. For example, "Game launch on July 15th".

EndTime

string

The date and time in UTC at which the schedule ends. If IsRecurringWeekly is true, this schedule will keep renewing for future weeks until disabled or removed.

IsDisabled

boolean

Disables the schedule.

IsRecurringWeekly

boolean

If true, the StartTime and EndTime will get renewed every week.

StartTime

string

The date and time in UTC at which the schedule starts.

TargetStandby

number

The standby target to maintain for the duration of the schedule.

ScheduledStandbySettings

Name Type Description
IsEnabled

boolean

When true, scheduled standby will be enabled

ScheduleList

Schedule[]

A list of non-overlapping schedules

Error Codes

Name Code
APINotEnabledForGameClientAccess 1082
MultiplayerServerBadRequest 1382
MultiplayerServerForbidden 1384
MultiplayerServerInternalServerError 1387
MultiplayerServerNotFound 1385
MultiplayerServerTooManyRequests 1380
MultiplayerServerUnauthorized 1383
MultiplayerServerUnavailable 1388