Player Item Management - Redeem Coupon

NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for version 2. Adds the virtual goods associated with the coupon to the user's inventory. Coupons can be generated via the Economy->Catalogs tab in the PlayFab Game Manager.

POST https://titleId.playfabapi.com/Server/RedeemCoupon

Request Header

Name Required Type Description
X-SecretKey True

string

This API requires a title secret key, available to title admins, from PlayFab Game Manager.

Request Body

Name Required Type Description
CouponCode True

string

Generated coupon code to redeem.

PlayFabId True

string

Unique PlayFab assigned ID of the user on whom the operation will be performed.

CatalogVersion

string

Catalog version of the coupon.

CharacterId

string

Optional identifier for the Character that should receive the item. If null, item is added to the player

CustomTags

object

The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

Responses

Name Type Description
200 OK

RedeemCouponResult

400 Bad Request

ApiErrorWrapper

This is the outer wrapper for all responses with errors

Security

X-SecretKey

This API requires a title secret key, available to title admins, from PlayFab Game Manager.

Type: apiKey
In: header

Definitions

Name Description
ApiErrorWrapper

The basic wrapper around every failed API response

ItemInstance

A unique instance of an item in a user's inventory. Note, to retrieve additional information for an item such as Tags, Description that are the same across all instances of the item, a call to GetCatalogItems is required. The ItemID of can be matched to a catalog entry, which contains the additional information. Also note that Custom Data is only set when the User's specific instance has updated the CustomData via a call to UpdateUserInventoryItemCustomData. Other fields such as UnitPrice and UnitCurrency are only set when the item was granted via a purchase.

RedeemCouponRequest

Coupon codes can be created for any item, or set of items, in the catalog for the title. This operation causes the coupon to be consumed, and the specific items to be awarded to the user. Attempting to re-use an already consumed code, or a code which has not yet been created in the service, will result in an error.

RedeemCouponResult

ApiErrorWrapper

The basic wrapper around every failed API response

Name Type Description
code

integer

Numerical HTTP code

error

string

Playfab error code

errorCode

integer

Numerical PlayFab error code

errorDetails

object

Detailed description of individual issues with the request object

errorMessage

string

Description for the PlayFab errorCode

status

string

String HTTP code

ItemInstance

A unique instance of an item in a user's inventory. Note, to retrieve additional information for an item such as Tags, Description that are the same across all instances of the item, a call to GetCatalogItems is required. The ItemID of can be matched to a catalog entry, which contains the additional information. Also note that Custom Data is only set when the User's specific instance has updated the CustomData via a call to UpdateUserInventoryItemCustomData. Other fields such as UnitPrice and UnitCurrency are only set when the item was granted via a purchase.

Name Type Description
Annotation

string

Game specific comment associated with this instance when it was added to the user inventory.

BundleContents

string[]

Array of unique items that were awarded when this catalog item was purchased.

BundleParent

string

Unique identifier for the parent inventory item, as defined in the catalog, for object which were added from a bundle or container.

CatalogVersion

string

Catalog version for the inventory item, when this instance was created.

CustomData

object

A set of custom key-value pairs on the instance of the inventory item, which is not to be confused with the catalog item's custom data.

DisplayName

string

CatalogItem.DisplayName at the time this item was purchased.

Expiration

string

Timestamp for when this instance will expire.

ItemClass

string

Class name for the inventory item, as defined in the catalog.

ItemId

string

Unique identifier for the inventory item, as defined in the catalog.

ItemInstanceId

string

Unique item identifier for this specific instance of the item.

PurchaseDate

string

Timestamp for when this instance was purchased.

RemainingUses

number

Total number of remaining uses, if this is a consumable item.

UnitCurrency

string

Currency type for the cost of the catalog item. Not available when granting items.

UnitPrice

number

Cost of the catalog item in the given currency. Not available when granting items.

UsesIncrementedBy

number

The number of uses that were added or removed to this item in this call.

RedeemCouponRequest

Coupon codes can be created for any item, or set of items, in the catalog for the title. This operation causes the coupon to be consumed, and the specific items to be awarded to the user. Attempting to re-use an already consumed code, or a code which has not yet been created in the service, will result in an error.

Name Type Description
CatalogVersion

string

Catalog version of the coupon.

CharacterId

string

Optional identifier for the Character that should receive the item. If null, item is added to the player

CouponCode

string

Generated coupon code to redeem.

CustomTags

object

The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

PlayFabId

string

Unique PlayFab assigned ID of the user on whom the operation will be performed.

RedeemCouponResult

Name Type Description
GrantedItems

ItemInstance[]

Items granted to the player as a result of redeeming the coupon.

Error Codes

Name Code
CatalogNotConfigured 1218
CharacterNotFound 1135
CouponAlreadyRedeemed 1226
CouponCodeNotFound 1016