Minecraft Deferred Lighting Rendering
This sample demonstrates foundational settings for configuring deferred lighting features for Deferred Lighting rendering in Minecraft Bedrock Preview.
Prerequisites
Install Node.js tools, if you haven't already
We're going to use the Node Package Manager (or NPM) to get more tools to make the process of building our project easier.
Visit https://nodejs.org/.
Download the version with "LTS" next to the number and install it.
Install Visual Studio Code, if you haven't already
Visit the Visual Studio Code website and install Visual Studio Code.
Getting Started
Using a copy of this starter project from GitHub - you can get a copy of this project by visiting https://github.com/microsoft/minecraft-samples/ and, under the Code button, selecting
Download ZIP.The
deferred_lighting_starterfolder contains a starter add-on project for Minecraft.To make your own environment look like the example, create a folder on your
C:\drive and call it projects. Create a subfolder called myaddon.Put the extracted contents of the Add-on Starter Project folder into myaddon.
Open a Windows Terminal or PowerShell window and change the working directory to your myaddon folder:
cd c:\projects\myaddon\Use NPM to install our tools:
npm iUse this shortcut command to open the project in Visual Studio Code:
code .
It might also ask you to install the Minecraft Debugger and Blockception's Visual Studio Code plugin, which are plugins to Visual Studio Code that can help with Minecraft development. Go ahead and do that, if you haven't already.
Running the project
To get started, go into PowerShell and navigate to your C:\projects\myaddon directory.
Run this command:
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
Run this one, too.
npm run local-deploy
Summary
With this starter, you've seen how to build a resource pack with deferred lighting settings.
Manifest
-deferred_lighting_starter: This contains a starter resource pack with some basically configured deferred lighting starter setting JSON files.