Episode

D3D12 Performance Tuning and Debugging with PIX and GPU Validation

with Shawn Hargreaves, Max McMullen

D3D12 offers unprecedented access to low-level, high-performance graphics

capabilities. But with great power comes great responsibility, and D3D12 also

brings an unprecedented ability to find innovative new ways of shooting yourself

in the foot! This talk will bring you up to speed on the latest additions to the D3D12

family. The PIX tool, which has a venerable history across multiple generations of

the Xbox console, is now available on Windows, providing performance tuning

and debugging insights about what is really going on inside the GPU. The new

GPU-based validation feature of the D3D debug layer uses the GPU to monitor

itself and can quickly identify subtle programming errors. Come see these tools

in action and learn what they can do to make your titles faster and better looking

than ever before.

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