Episode
Introduction to C++ and DirectX Game Development: (02) What DirectX Can Do and Creating the Main Game Loop
This module covers how to implement the main game loop that drives the system forward.
- [02:06] - Capabilities of DirectX 11
- [04:52] - What's New to DirectX 11
- [16:13] - The IFrameworkView and your App
- [23:17] - The Basic Game Loop
- [30:54] - The Update Stage
- [37:56] - The Rendering Stage
Full course outline:
- Mod 01: Introduction and Getting Started
- Mod 02: What DirectX Can Do and Creating the Main Game Loop
- Mod 03: Creating, Texturing, and Moving Objects
- Mod 04: State Management
- Mod 05: Capturing User Input
- Mod 06: Physics and Collision Detection
- Mod 07: Adding AI and Other Extras to the Game
This module covers how to implement the main game loop that drives the system forward.
- [02:06] - Capabilities of DirectX 11
- [04:52] - What's New to DirectX 11
- [16:13] - The IFrameworkView and your App
- [23:17] - The Basic Game Loop
- [30:54] - The Update Stage
- [37:56] - The Rendering Stage
Full course outline:
- Mod 01: Introduction and Getting Started
- Mod 02: What DirectX Can Do and Creating the Main Game Loop
- Mod 03: Creating, Texturing, and Moving Objects
- Mod 04: State Management
- Mod 05: Capturing User Input
- Mod 06: Physics and Collision Detection
- Mod 07: Adding AI and Other Extras to the Game
Video URL
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