Episode
Introduction to C++ and DirectX Game Development: (03) Creating, Texturing, and Moving Objects
In this module, we explore how to manipulate objects within the game and how to create more instances of them (without all of the overhead of the first instance).
- [04:45] - Things We Should Know
- [07:39] - Creating a Mesh
- [54:22] - Manipulating an Object
- [1:19:24] - Rendering a Mesh
- [1:33:36] - Creating More of the Same
Full course outline:
- Mod 01: Introduction and Getting Started
- Mod 02: What DirectX Can Do and Creating the Main Game Loop
- Mod 03: Creating, Texturing, and Moving Objects
- Mod 04: State Management
- Mod 05: Capturing User Input
- Mod 06: Physics and Collision Detection
- Mod 07: Adding AI and Other Extras to the Game
In this module, we explore how to manipulate objects within the game and how to create more instances of them (without all of the overhead of the first instance).
- [04:45] - Things We Should Know
- [07:39] - Creating a Mesh
- [54:22] - Manipulating an Object
- [1:19:24] - Rendering a Mesh
- [1:33:36] - Creating More of the Same
Full course outline:
- Mod 01: Introduction and Getting Started
- Mod 02: What DirectX Can Do and Creating the Main Game Loop
- Mod 03: Creating, Texturing, and Moving Objects
- Mod 04: State Management
- Mod 05: Capturing User Input
- Mod 06: Physics and Collision Detection
- Mod 07: Adding AI and Other Extras to the Game
Video URL
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