Episode
Introduction to C++ and DirectX Game Development: (04) State Management
With a basic game loop in place, this module investigates how to set up and manage a larger state system that most games require.
- [01:07] - What are States and State Machines
- [07:08] - How To Implement Them
- [09:20] - Our Demo Implementation
Full course outline:
- Mod 01: Introduction and Getting Started
- Mod 02: What DirectX Can Do and Creating the Main Game Loop
- Mod 03: Creating, Texturing, and Moving Objects
- Mod 04: State Management
- Mod 05: Capturing User Input
- Mod 06: Physics and Collision Detection
- Mod 07: Adding AI and Other Extras to the Game
With a basic game loop in place, this module investigates how to set up and manage a larger state system that most games require.
- [01:07] - What are States and State Machines
- [07:08] - How To Implement Them
- [09:20] - Our Demo Implementation
Full course outline:
- Mod 01: Introduction and Getting Started
- Mod 02: What DirectX Can Do and Creating the Main Game Loop
- Mod 03: Creating, Texturing, and Moving Objects
- Mod 04: State Management
- Mod 05: Capturing User Input
- Mod 06: Physics and Collision Detection
- Mod 07: Adding AI and Other Extras to the Game
Video URL
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