Episode
Introduction to C++ and DirectX Game Development: (06) Physics and Collision Detection
In this module, we cover basic physics and the collision detection methods required to create the gameplay.
- [01:19] - Planning What you Need
- [06:11] - Planning your Approach
- [08:52] - Common Pitfalls
- [11:38] - Simplifying it Down
- [14:28] - Implementing Physics
Full course outline:
- Mod 01: Introduction and Getting Started
- Mod 02: What DirectX Can Do and Creating the Main Game Loop
- Mod 03: Creating, Texturing, and Moving Objects
- Mod 04: State Management
- Mod 05: Capturing User Input
- Mod 06: Physics and Collision Detection
- Mod 07: Adding AI and Other Extras to the Game
In this module, we cover basic physics and the collision detection methods required to create the gameplay.
- [01:19] - Planning What you Need
- [06:11] - Planning your Approach
- [08:52] - Common Pitfalls
- [11:38] - Simplifying it Down
- [14:28] - Implementing Physics
Full course outline:
- Mod 01: Introduction and Getting Started
- Mod 02: What DirectX Can Do and Creating the Main Game Loop
- Mod 03: Creating, Texturing, and Moving Objects
- Mod 04: State Management
- Mod 05: Capturing User Input
- Mod 06: Physics and Collision Detection
- Mod 07: Adding AI and Other Extras to the Game
Video URL
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