Episode
Optimizing Game Development Workflows with Visual Studio and AI
with David Li, Greg Denton
Together, we will dive deep into how to clean up build inefficiencies and reduce build times with our new integrated IDE tools. See how debugging has become more productive with breakpoint groups and performance improvements. We'll also showcase advanced Unreal Engine integrations like Blueprint references that will help provide additional context when refactoring your Blueprints. Finally, get a quick look at the latest advancements of GitHub Copilot and how it can speed up your game development process with code explanations and suggestions, regardless of your source control system.
Together, we will dive deep into how to clean up build inefficiencies and reduce build times with our new integrated IDE tools. See how debugging has become more productive with breakpoint groups and performance improvements. We'll also showcase advanced Unreal Engine integrations like Blueprint references that will help provide additional context when refactoring your Blueprints. Finally, get a quick look at the latest advancements of GitHub Copilot and how it can speed up your game development process with code explanations and suggestions, regardless of your source control system.
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