Episode
What's New For C++ Game Developers
with Robert Green, David Li, Michael Price
David Li and Michael Price showcase the latest Visual Studio enhancements for C++ game developers.
Chapters
- 00:00 - Introduction
- 03:35 - Directly editing Unreal Engine projects
- 06:00 - Using the Blueprint debugger
- 07:15 - Integrating GitHub Copilot in your workflows
- 09:00 - Demo of Copilot integration
- 22:20 - Review of using Copilot
- 24:20 - Slashing build times with Build Insights
- 26:15 - Demo of Build Insights
- 33:35 - Faster conditional breakpoints
- 35:10 - Debugging optimized C code
- 36:40 - Wrap-up
Recommended resources
David Li and Michael Price showcase the latest Visual Studio enhancements for C++ game developers.
Chapters
- 00:00 - Introduction
- 03:35 - Directly editing Unreal Engine projects
- 06:00 - Using the Blueprint debugger
- 07:15 - Integrating GitHub Copilot in your workflows
- 09:00 - Demo of Copilot integration
- 22:20 - Review of using Copilot
- 24:20 - Slashing build times with Build Insights
- 26:15 - Demo of Build Insights
- 33:35 - Faster conditional breakpoints
- 35:10 - Debugging optimized C code
- 36:40 - Wrap-up
Recommended resources
Video URL
HTML iframe
Developer
Visual Studio
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